You may express your creativity and design your own skins for RivaTuner Statistics Server, create localization for your native language, use the server to display any custom text in On-Screen Display directly from your own application and many, many more! Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted micro stuttering effect caused by framerate fluctuations. ![]() ![]() The functionality of expensive commercial video capture products is now available to everyone absolutely for free! There is no need to buy dedicated video capture software anymore! Lagarith or x264vfw) and hardware accelerated H.264 encoding via Intel QuickSync, NVIDIA NVENC and AMD VCE are supported in conjunction with wide range of additional video capture related options, multisource stereo and multichannel (for Window Vista and newer) audio capture with Push-To-Talk support. Uncompressed, high-performance custom RTV1 and native MJPG video encoding, encoding with third-party external VFW compatible codecs (e.g.The server provides high-performance real-time desktop and in-game video capture support to the client applications.BMP, PNG and JPG screen capture formats are supported. The server provides desktop and in-game screen capture support to the client applications.The server can be also used as a standalone framerate monitoring solution and display own framerate statistics in the On-Screen Display. Display in DirectX and OpenGL applications.The clients can display any text info in the On-Screen The server provides On-Screen Display support to the client applications.The clients can use the statistics to determine if any 3D applications are currently running and apply different hardware profiles depending on it. The server provides 3D acceleration usage statistics to the client applications.The statistics can be rendered in On-Screen Display or provided to client applications connected to the server. Framerate and frametime statistics is being collected for DirectX, OpenGL and VULKAN applications. The server provides framerate and frametime monitoring support to the client applications."With 'Halo Infinite,' we're returning to a more 'classic' art style," he said, "which was a key message going back to the very first reveal that garnered enthusiastic and positive responses." Though some fans may not like it, Junyszek said "we stand by this decision and are happy to see it resonating with so many fans around the world. In the case of the former, he defended 343's choice to return to "Halo" series roots. In particular, Junyszek spoke to criticisms of the game's "overall art style and visual fidelity" - the two "key areas being debated" by fans. "While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess." "We've heard the feedback coming from parts of the community regarding the visuals," he said. ![]() Despite being just a few months away from the game's scheduled holiday launch, the studio intends to "address some of the feedback around detail, clarity, and overall fidelity," 343 Industries community manager John Junyszek said in a blog post.
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